Thematically, their opportunity to profit from the conflict ends when one side wins, at which point it is a good time to leave before the victor recovers enough to start thinking about law enforcement.īefore the first campaign turn, each Scum player may choose one strategic target to start the game under Scum control. Additionally, the Scum faction cannot “win” the campaign they get their jollies by messing with the other two factions. When using these rules, it is recommended that the Scum and Villainy faction have roughly half as many players as any of the other factions. The other is to use the additions below to treat Scum as an independent third faction operating on the fringes as the Empire and Rebellion conduct the main conflict. ![]() ![]() Scum) with Scum handled identically to the other faction per above rules. ![]() The first and simplest way is to pick two factions and run a normal campaign (Rebel vs. ![]() These campaign rules were not originally designed to handle three simultaneous factions, so Scum and Villainy can be used in one of two ways.
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